While browsing the web I ran across a couple of interesting programs.

One of the things I’ve been trying to organize for a while are the notes I take on a daily basis and the links I view. Evernote is an interesting solution to all the information that’s processed. The only issue I have with it is that it’s all server based and there doesn’t seem to be a hardcopy backup on a computer. Something I definitely want to look more into though, and perhaps use the trial.

Evernote

GUI Design Studio is also another interesting technology. It makes me wonder how much more effective it is compared to Photoshop or Powerpoint, but it’s an interesting quick prototyping possibility.

GUI design studio

And for fun and since wearable technology is an interest of mine, a wearable keyboard on your pants. It makes sense; most of the time hands are idle on one’s legs. It would be fun to try out!
Keyboard Pants

While looking at some of the TED Talks, I ran across one by Brenda Laurel who did research on girls and gaming in the 1990s.

Brenda Laurel on Making Games for Girls

I find it interesting how they went about their research, to record girls just talking and taking pictures of things that are important to them. Another interesting aspect to point out is in the game, Rocket, the main character, makes her decisions via emotions rather than strategic data. An interesting game mechanic choice. I had never heard of the game when I was going through school, and find it interesting as I was in the right age group at the time. I would be interested to find a copy now that I’m older to see what resulted from the research performed.

EVENT: Monday, July 28, 2008, 10:15-11:45am @ IBM

Every year, IBM coordinates a camp for about 20 7th-8th grade students who are typically under-represented within the sciences. This year, IBM Poughkeepsie organized IGNITE camp for boys. The boys attended the camp daily and were presented with various topics and projects throughout.

I volunteered to present on “Introduction to Game Design”. I should have considered my audience a bit more, as I didn’t realize the short attention span many boys at that age have. However, I presented them an overview of game mechanics and how they are implemented, allowed the boys to design their own games based on the card system Mary Flanagan uses, and then explained some typical positions available in the game industry. Hopefully it gave the boys some motivation and some variety.

The presentation was a good experience for me. I was able to get the feel for what teaching children was like, instead of just conferences. Education is important for me and hopefully I helped convince them the point of doing well in school. Having a goal definitely helps to push one through classes. Another interesting realization were the games the boys played. I attempted to use fairly generic games, assuming they had not played some of the popular games out there, but when asked, they quickly shouted Grand Theft Auto IV and World of Warcraft.

When presented with an environmental game, the boys constantly requested guns and cars. They could care less about talking to avatars in the world. They just wanted to explore and blow up the terrain. It took a lot to convince them to just keep playing the game.

Overall it was interesting to observe how each group interacted and the different levels of maturity level. It was interesting to see how each obviously had their own story and how each responded to their situation.

It’s important to remember everyone has their own back story that makes them who they are.

EVENT: June 2-4, 2008

A most worthwhile conference and a great experience. For all those with my new business cards, I’m a dork and the email on them is wrong. Hopefully you’ve come to this website and received the right one! More information on this experience once I get settled at my new job.

ARTICLE: May 2008,
Commencement 2008: Gaining Independence Through Video Games

CapAble Shopper gets it’s own feature for Commencement on the RPI website. It also got mentioned in the local news media.

EVENT: May 17, 2008

Officially the first graduate at RPI with the Games and Simulation Arts and Science major!

EVENT: April 25-26, 2008

Audiotron, an immersive game in which you don IR glasses and a Wii Remote to control your view and your selection. Utilizes head tracking technology.

EVENT: April 25-26, 2008

Games Festival: Students present their game development projects in the DCC Great Hall.

Game Symposium: Speeches and panels of industry professionals. This year featuring Greg Costikyan and Eric Zimmerman, as well as Paul Tarini and Dr. Dwayne Proctor of the Robert Wood Johnson Foundation, and Paolo Pedercini. RPI’s Biotech Atrium.